To send an Network Message, create an instance of Message class and provide Id & payload
public sealed class Message
{
public ushort Id;
public byte callbackId;
public bool IsEncrypted;
public Message(ushort msgId, object payload);
public Message(ushort msgId, object payload, bool isEncrypted);
public uint Sender { get; set; }
public object Payload { get; set; }
public static Message Acquire();
public static void Release(Message message);
public void CopyFrom(Message message);
public void Reset();
}