Message

A Message class is used to send and receive data

Properties

Read only unsigned short Id, used to Identitfy Message while sending and receving Newtork Message

public readonly ushort Id;

For internal use only, it is used to identify inline Messages

public byte callbackId;

A Message Payload will be delivered after getting encrypted if set true

public bool IsEncrypted;

Data to be sent

public object Payload { get; set; }

Constructors

public Message(ushort msgId, object payload);
public Message(ushort msgId, object payload, bool isEncrypted);

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