FigNet Core is a simple, scalable and agnostic networking solution for games & apps written in .net core.
Virtually unlimited CCUs
A Server Socket & Multiple Client Sockets per instance
All you need to know is Messages [request & response paradigm]
Standalone as well as unity embedded server run modes supported
Lightweight & Modular design
Accelerated design
FigNet Core Supports the following networking libraries as by now as transport layer.
ENet [https://www.nuget.org/packages/ENet-CSharp/arrow-up-right]
LiteNetLib [https://www.nuget.org/packages/LiteNetLib/arrow-up-right]
WatsonTCP [https://github.com/jchristn/WatsonTcparrow-up-right]
WebSocketsharp [https://www.nuget.org/packages/WebSocketSharparrow-up-right]
Configurable via setting file
Server to Server & Server to Client communication modes
Supports the addition of custom modules (plugin architecture).
Logging built on top of Serilog
Support IL2CPP & AOT
Fully Multithreaded
Built-in primitive data type Serialization
Join Discord Server for queries ( https://discord.gg/Q5hhd4t24tarrow-up-right )
Last updated 4 years ago