FigNet Core
FigNet Core is a simple, scalable and agnostic networking solution for games & apps written in .net core.
Virtually unlimited CCUs
A Server Socket & Multiple Client Sockets per instance
All you need to know is Messages [request & response paradigm]
Standalone as well as unity embedded server run modes supported
Lightweight & Modular design
Accelerated design
Supported Low-level Transports
FigNet Core Supports the following networking libraries as by now as transport layer.
LiteNetLib [https://www.nuget.org/packages/LiteNetLib/]
WatsonTCP [https://github.com/jchristn/WatsonTcp]
WebSocketsharp [https://www.nuget.org/packages/WebSocketSharp]
Features
Configurable via setting file
Server to Server & Server to Client communication modes
Supports the addition of custom modules (plugin architecture).
Logging built on top of Serilog
Support IL2CPP & AOT
Fully Multithreaded
Built-in primitive data type Serialization
Join Discord Server for queries ( https://discord.gg/Q5hhd4t24t )
Last updated
Was this helpful?