namespace FigNet.Server
{
public class ServerApplication : IServer
{
public ServerApplication();
public bool AddCommand(string id, Action procedure);
// it also call Load function of added module
public void AddModule(IModule module);
public bool ContainsModule(IModule module);
public bool ExecuteCommand(string id);
public List<string> ListCommands();
public IPeer GetPeer(uint peerId);
public bool InitializeModules();
public void Process(float deltaTime);
public void SetUp();
public void TearDown();
}
}
In Unity SDK this class is named as ServerManager.cs